Posted on June 26, 2019
.psd with tiles updated
Posted on June 19, 2019
In past ru-stream I’ve made draft for locations positions. There is an ‘problem’ with Tiled cause MAngband coordinate system is different from Tiled ones. It looks like, soon Tiled would have an update which would give possibility to invert Y-axis and we would be able to have compatible location coordinates 🙂 Cause for now I have to change coordinates manually, which is pretty dull.
Powerwyrm finished ranger class rework; just blackguard left – it’s a new class from V! 🙂
Posted on June 17, 2019
Thanks to Ilius, who helped with .bat and regular expressions – to auto-generate 7500 map files and integrate them to Tiled! 😀
So far Tiled could work only with ~100 maps at once, but it’s ok to work on world part-by-part.
Powerwyrm almost finished huge job with rearranging magic: paladin + rogue done.. aaand rogues now can steal from monsters 8) Update is coming closer!
Posted on June 13, 2019
Now we got a lot of animals and birds lurking around in the wilderness around towns. Also some villagers would have pets (meow!) in their houses 🙂 Btw players would be able to ‘rescue’ pets from the dungeons for their houses too hehe
.psd with new tiles updated. Tomorrow I’ll start with new location!
Posted on June 9, 2019
I’m back, work continues! In today’s stream I’m fixing ‘broken’ tileset source file, restored stuff from backup file (stream in Russian): https://www.youtube.com/watch?v=TTmyBY03wc0
Powerwyrm also returned from voyage, so updates are coming!
Slowly, like little snails we would make our progress to the New World 😉
Posted on April 21, 2019
Work status: right now I’m creating new habitants of wilderness – animals and birds. Also all townies and NPC on daylight surface would have new lvl scaling – so each town would have it’s own special dwellers.
After I’ll finish with NPCs (at least just a couple of them), I’ll come back to creating new locations.