New PWMAngband 1.2.0 beta 5 released!

Hooray Powerwyrm!

– Add a basic framework for autoinscriptions
– Change inscription for player to ‘#P’
– Change inscription for recall to ‘#R’
– Fix Dungeon Master not having full ESP on LIMITED_ESP servers
– Make disturb_faint false by default
– Make wraithed players also get the IMPAIR_HP flag
– Remove all trading restrictions between players when no_selling is set
– Allow the console to run from PuTTY via Telnet
– Add [Escape] by default at the beginning of the keymap when creating a new keymap

Update your clients 🙂

Golden start

Revamped birth_start_kit option – now it provides proper amount of gold. So now if you would push ‘=’ at character creation screen and would choose “birth_start_kit=false” you would start naked, with just a bit of food and bag of gold which you could use at whatever you like. At the same time birth_start_kit provide certain addition items, so you have to think, what is better for you.


  • Added newbie items: 
    – Rusty Lantern
    – tattered Satisfy Hunger scroll
    – rugged Word of Recall scroll
  • Old lantern now appear on shallow depths, while regular lantern could be found bit deeper;
  • New trap: squeaky board (you could find some kinda ‘useless’ items to become useful from now on to avoid this trap);
  • Mysterious girls become brazen strumpets *hic* Thug life…
  • Tileset: fixed rubble and unclothed our courtesans a bit 😉

To be able to see proper graphics you should update client.

Maggot’s day!

  • Siren trap become more dangerous – it’s so loud that could even stun you; and moved deeper;
  • Some of Maggot’s hounds moved a bit deeper and become stronger, some less;
  • Players now often could become afraid of Farmer Maggot moans. Don’t forget that there are a lot of drinks which makes adventurers’ heart bolder!
  • Booze become less severe in terms of ‘handover’.

Some players asked – how booze could be used for..? Answer: to drink it! Especially when there is no food around.. 😉

Also I’ve added new trap; but if it would be published right now, players would have to update client. So I’ll release this trap a bit later, at the day when I’ll add more objects to game at once, so you won’t need to update client too often.

Time to plan

Now we got trello –; fancy web-tool for planning 😉 Everyone are welcome to register there, participate in discussions and suggest new ideas!

Maggot, death sword and trees

  • There was a rumour that ‘tree giant’ was seen in Old Forest – and after that folk noticed that amount of trees there significally increased;
  • Death swords not only dangerous for physical health, but also could affect your brain. At the same time they are not so fast anymore;
  • Farmer Maggot is no longer harmless. He finally found his old pitchfork, which is rusty, but sharp. But as he run daily after troublemakers, he become less fatty;
  • Fixed bug with booze effects.. *hic*

Let’s drink!

  • *hic* now you could find new booze. It’s provide some satiation, but don’t drink too much, it could be bad for your health 😉
  • Vigor mushrooms become rare again;
  • We got loading screen;
  • New characters now start with more Phase Door and Critical Light Wounds potions.

Also there is a bug with birth_start_kit=false; please do not start new characters in this mode for now.

Detection magic rebalance

We had a glitch in detection magic, now it’s fixed. Also detection magic was rebalanced once again (previous: part 1, part 2):

1) Magic mapping scroll now more rare and expensive, you can’t buy then in Alchemy store (but still you can try to find them in BM). At the same time they become more powerful (thanks to Varatorn for this idea).

2) I reworked all detection items, artifacts, spells in such concept:

Potions -> scrolls -> staves -> rods -> artifacts -> spells

Scrolls & potions are the most powerful source of detection as they got certain inbound magic resourse which ends upon use; also they are rare and expensive. Items (staves) – also quite rare; could be destroyed upon recharging and you also need space in your inventory to hold them. Artifacts (and rods) could be endlessly used, also arts do not take space in inventory, so their magic less powerful, but infinite. Spells – could be used endlesly, so have smallest amound of detection radius – so it would be good idea for a mage also to collect Magic Mapping scrolls or Enlightment potions to use then at especially dangerous level.

Please note that Enlightment (Clairvoyance) magic are still not work as intended as we are waiting when new customization would be implemented in game’s core (vanilla Angband).

Please report you impressions, we need you feedback to make game better!

Mysterious girls and Farmer Maggot

Farmer Maggot went for mushrooms to The Old Forest..

At the same time Mysterious girls* appeared from nowhere. Beware?

To see girls properly you should be over 18 y.o. and to download new client.

If you got better name for this ‘girls’ please suggest it @ discord.

New PWMAngband 1.2.0 beta 4 released!

Yay Powerwyrm!

– Revert AUTO_DUMP server option to automatically transfer death dumps to the client
– Kick out starving players only if their disturb_faint option is true
– Make players without birth_start_kit set start with an amount of gold at least equal to the value of the items they don’t get
– Fix description when looking at a player and pressing ‘r’
– Make Deep Nights only empty the lights of hostile players
– Give players starting food/light for free no matter if birth_start_kit is set or not

Please update client to be able to login to the server.

Mapping and Phial of Undeath

  • Phial of Undeath now could be considered as useful item under certain circumstances;
  • ‘Magic Mapping’ at scrolls and equipment become more useful;
  • Enlightment & Clairvoyance become enchanced Magic Mapping (temporary; till V-devs would add customization for it);
  • Mapping Magic in spellbooks become less powerful.